Exchange: NASDAQ Sector: Consumer Cyclical Industry: Leisure
Current Signal: SELL (auto-tracking)
0.07% $56.52
America/New_York / 28 mar 2024 @ 16:00
FUNDAMENTALS | |
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MarketCap: | 7 844.47 mill |
EPS: | -10.73 |
P/E: | -5.27 |
Earnings Date: | Apr 24, 2024 |
SharesOutstanding: | 138.79 mill |
Avg Daily Volume: | 1.749 mill |
RATING 2024-03-28 |
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B |
Neutral |
RATINGS | ||
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Rating CashFlow: | Buy | |
Return On Equity: | Strong Sell | |
Return On Asset: | Strong Sell | |
DE: | Strong Buy | |
P/E: | Strong Sell | |
Price To Book: | Strong Buy |
QUARTER GROWTHS | ||||||
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3/22 | 4/22 | 2/23 | 3/23 | 4/23 | 4/23 | |
Revenue | ||||||
Gr.Profit | ||||||
Ebit | ||||||
Asset | ||||||
Debt |
PE RATIO: COMPANY / SECTOR |
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0.00x |
Company: PE -5.27 | sector: PE 4.95 |
PE RATIO: COMPANY / INDUSTRY |
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-0.39x |
Company: PE -5.27 | industry: PE 13.51 |
DISCOUNTED CASH FLOW VALUE |
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$122.04 (115.92%) $65.52 |
Date: 2024-03-29 |
Expected Trading Range (DAY) |
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$ 55.12 - 57.92 ( +/- 2.47%) |
ATR Model: 14 days |
Date | Person | Action | Amount | type |
---|---|---|---|---|
2024-03-23 | Cocks Christian P | Sell | 419 | Common Stock (Par Value $.50 per share) |
2024-03-21 | Mahoney Owen | Buy | 487 | Common Stock |
2024-03-21 | Harris Darin S | Buy | 487 | Common Stock |
2024-03-21 | Gibeau Frank D | Buy | 487 | Common Stock |
2024-03-21 | Mahoney Owen | Sell | 0 | Common Stock |
INSIDER POWER |
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71.00 |
Last 100 transactions |
Buy: 942 745 | Sell: 159 843 |
Indicator Signals | |
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RSI 21 | |
SMA | |
Trend | |
Trend 2 | |
Trend 3 | |
MACD |
Volume Signals | |
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Price | $56.52 (0.07% ) |
Volume | 1.003 mill |
Avg. Vol. | 1.749 mill |
% of Avg. Vol | 57.36 % |
Signal 1: | |
Signal 2: |
0 Signals | Accuracy: 0.00% | Accuracy Buy: 0.00% | Accuracy Sell: 0.00%
Avg return buy: 0.00 % | Avg return sell: 0.00 %
$1 invested is now $1.00 or 0.00% since Coming Soon
Date | Signal | @ | Closed | % | Feb 8 - 15:35 | sell | $50.60 | N/A | Active |
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Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. Its Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparels. Its toys and games include action figures, arts and crafts and creative play products, fashion and other dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparels, publishing products, home goods and electronics, and toy products. The company's Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading card, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. Its Entertainment segment engages in the development, acquisition, production, distribution, and sale of world-class entertainment content, including film, scripted and unscripted television, family programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers; and directly to customer through Hasbro PULSE e-commerce website. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.