Exchange: NYSE Sector: Communication Services Industry: Electronic - Gaming & Multimedia
-3.72% $39.03
America/New_York / 8 mai 2024 @ 16:00
FUNDAMENTALS | |
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MarketCap: | 24 653 mill |
EPS: | -1.870 |
P/E: | -20.87 |
Earnings Date: | May 09, 2024 |
SharesOutstanding: | 631.64 mill |
Avg Daily Volume: | 6.99 mill |
RATING 2024-05-08 |
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B |
Neutral |
RATINGS | ||
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Rating CashFlow: | Buy | |
Return On Equity: | Strong Sell | |
Return On Asset: | Strong Sell | |
DE: | Strong Buy | |
P/E: | Strong Sell | |
Price To Book: | Strong Buy |
QUARTER GROWTHS | ||||||
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3/22 | 4/22 | 1/23 | 2/23 | 3/23 | 4/23 | |
Revenue | ||||||
Gr.Profit | ||||||
Ebit | ||||||
Asset | ||||||
Debt |
PE RATIO: COMPANY / SECTOR |
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0.00x |
Company: PE -20.87 | sector: PE 12.79 |
PE RATIO: COMPANY / INDUSTRY |
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0x |
Company: PE -20.87 | industry: PE -36.95 |
DISCOUNTED CASH FLOW VALUE |
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$48.59 (24.49%) $9.56 |
Date: 2024-05-09 |
Expected Trading Range (DAY) |
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$ 37.70 - 40.36 ( +/- 3.42%) |
ATR Model: 14 days |
Date | Person | Action | Amount | type |
---|---|---|---|---|
2024-04-24 | Nam Hodong | Sell | 105 000 | Class A Common Stock |
2024-05-01 | Nam Hodong | Sell | 35 000 | Class A Common Stock |
2024-04-24 | Baszucki Gregory | Sell | 10 600 | Class A Common Stock |
2024-04-24 | Baszucki Gregory | Sell | 2 300 | Class A Common Stock |
2024-04-24 | Baszucki Gregory | Sell | 100 | Class A Common Stock |
INSIDER POWER |
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-58.49 |
Last 100 transactions |
Buy: 5 164 080 | Sell: 19 683 862 |
Indicator Signals | |
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RSI 21 | |
SMA | |
Trend | |
Trend 2 | |
Trend 3 | |
MACD |
Volume Signals | |
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Price | $39.03 (-3.72% ) |
Volume | 8.45 mill |
Avg. Vol. | 6.99 mill |
% of Avg. Vol | 120.95 % |
Signal 1: | |
Signal 2: |
0 Signals | Accuracy: 0.00% | Accuracy Buy: 0.00% | Accuracy Sell: 0.00%
Avg return buy: 0.00 % | Avg return sell: 0.00 %
$1 invested is now $1.00 or 0.00% since Coming Soon
Date | Signal | @ | Closed | % |
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Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.