Exchange: NYSE Sector: Technology Industry: Software - Application
-4.82% $24.10
America/New_York / 8 mai 2024 @ 16:00
FUNDAMENTALS | |
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MarketCap: | 9 158.46 mill |
EPS: | -2.16 |
P/E: | -11.16 |
Earnings Date: | May 07, 2024 |
SharesOutstanding: | 380.02 mill |
Avg Daily Volume: | 8.78 mill |
RATING 2024-05-08 |
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B- |
Sell |
RATINGS | ||
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Rating CashFlow: | Strong Sell | |
Return On Equity: | Strong Sell | |
Return On Asset: | Strong Sell | |
DE: | Strong Buy | |
P/E: | Sell | |
Price To Book: | Buy |
QUARTER GROWTHS | ||||||
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3/22 | 4/22 | 1/23 | 2/23 | 3/23 | 4/23 | |
Revenue | ||||||
Gr.Profit | ||||||
Ebit | ||||||
Asset | ||||||
Debt |
PE RATIO: COMPANY / SECTOR |
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0.00x |
Company: PE -11.16 | sector: PE 13.21 |
PE RATIO: COMPANY / INDUSTRY |
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-0.30x |
Company: PE -11.16 | industry: PE 37.04 |
DISCOUNTED CASH FLOW VALUE |
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$-17.86 (-174.10%) $-41.96 |
Date: 2024-05-08 |
Expected Trading Range (DAY) |
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$ 23.06 - 25.14 ( +/- 4.33%) |
ATR Model: 14 days |
Date | Person | Action | Amount | type |
---|---|---|---|---|
2024-04-30 | Visoso Luis Felipe | Buy | 540 930 | Common Stock |
2024-05-01 | Carpenter Carol W. | Sell | 2 000 | Common Stock |
2024-04-29 | Gupta Anirma | Sell | 1 037 | Common Stock |
2024-04-01 | Carpenter Carol W. | Sell | 2 000 | Common Stock |
2024-03-25 | Gupta Anirma | Sell | 927 | Common Stock |
INSIDER POWER |
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-10.94 |
Last 100 transactions |
Buy: 21 426 877 | Sell: 26 474 496 |
Indicator Signals | |
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RSI 21 | |
SMA | |
Trend | |
Trend 2 | |
Trend 3 | |
MACD |
Volume Signals | |
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Price | $24.10 (-4.82% ) |
Volume | 7.17 mill |
Avg. Vol. | 8.78 mill |
% of Avg. Vol | 81.65 % |
Signal 1: | |
Signal 2: |
0 Signals | Accuracy: 0.00% | Accuracy Buy: 0.00% | Accuracy Sell: 0.00%
Avg return buy: 0.00 % | Avg return sell: 0.00 %
$1 invested is now $1.00 or 0.00% since Coming Soon
Date | Signal | @ | Closed | % |
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Unity Software Inc. creates and operates an interactive real-time 3D content platform. Its platform provides software solutions to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The company serves content creators and developers, artists, designers, engineers, and architects to create interactive and real-time 2D and 3D content. It offers its solutions directly through its online store, field sales operations, independent distributors, and resellers in the United States, Denmark, Belgium, Canada, China, Colombia, Finland, France, Germany, Ireland, Israel, Japan, Lithuania, Portugal, Singapore, South Korea, Spain, Sweden, Switzerland, and the United Kingdom. The company was founded in 2004 and is headquartered in San Francisco, California.